![]() So we would rather have this happen as little as possible. Whenever this happens, there will be a difference between what happens on your screen, and what happens on the server. It has the option to either duplicate a previous input to increase the buffer size, or combine 2 inputs to reduce the size. In the Legacy mode, this is the task of the server. Legacy Setting - The default option used in Rocket League. ![]() There are 3 options for Rocket League input buffer setting: What Are The Rocket League Input Buffer Settings? So the new Input Buffer options has been added in the Options menu on the Gameplay tab, featuring fixing many server issues for various poor standards. This was done, because most games do their measurements that way and there were complaints about ping being higher in Rocket League. Now it only shows the time that it takes for your data to travel to the server and back, excluding other things that introduce latency. This isn't black magic, and Psyonix changed what is included in the ping measurement. In this guide, we will cover Rocket League Best Input Buffer Settings for you!Īfter the Rocket League 1.58 Patch released, one interesting thing you might've noticed with the patch is that everyones ping went down. To help compensate for lag in Rocket League, new input buffer settings option added to the Gameplay Options menu with the 1.58 patch, but still some players don’t know how to set the best Input Buffer for their game in Rocket League.
0 Comments
Leave a Reply. |